Jo' wrote:My watching habits are rather "compulsive". I don't want to do anything, but I also don't want to do nothing at all, so I go and check through the 1000s of anime in hope to find something I might like. It's a little pathologic.
Fair enough. The problem for me is that I don't have the energy to wade through the dozens of series that get released each year. I found that my enjoyment of anime started to dwindle as I watched more and more new series and started noticing how similar they all were (though admittedly this could partially be because I limit myself to certain genres by preference). So, while at the start I might have found a series like Love Hina fascinating and compelling, at this point in time a romantic comedy has to be something really
special in order to hold my interest.
Jo' wrote:But then I have heard that some women shall have fantasies, about being taken forcefully. They do not want that in reality though...
True enough. That's what sadomasochism is all about, to my understanding. The 'sub' (submissive partner) and the 'dom' (dominant partner) play out the fantasy that the sub is completely at the dom's mercy, but in reality the sub just has to say 'stop' and the dom will stop. That allows the sub to experience and enjoy the sensation of being bound and used, while still having complete control over the situation.
Jo' wrote:Seriously!? I watched some DX4 game play and didn't notice that much of a difference.
I guess I've gotten used to the higher-resolution graphics of the PS4 over the past couple of years. I haven't played a previous-gen game in a long time. The buildings and objects in Human Revolution just look a bit blocky and boxy to me (fewer polygons), without as much texture mapping or atmospheric lighting as the current-gen consoles. Would you say the story is worth playing the game for?
I'm still playing Tomb Raider and have gotten used to the controls as well as the 'design philosophy' (ie how the game wants me to approach the enemies and environment). At first glance, it
seems much bigger than a game like Mankind Divided, but then I realise just how 'on rails' I am - being moved from one linear area to another linear area with pretty much only one path through and lots of unavoidable scripted encounters. So the world
looks big, but that's an illusion because the actual amount of area I can explore is minimal. (There are usually barriers and chasms preventing me from straying too far from where I'm supposed to be heading next.)
Jo' wrote:Of course, the cheaper graphics meant that HR had a much more sprawling campaign, with lots of globetrotting, whereas in Mankind Divided the action is basically limited to two relatively small (but highly detailed) areas in Prague.
I don't see how those two are related? Sure, more polygons might result in smaller areas, but they still could have created more locations in DX4.
Well, the more detailed the characters, environments and objects are, the longer they take to design, model and animate (and the more money has to be poured into the budget). I think that's the pitfall of modern gaming, especially over the last decade or so - it hasn't been about making games 'better', it's been about making games 'look nicer'. And with today's HD and 4K televisions, players' expectations for the level of detail in their games are astronomically high.
I think that's why so many AAA games are going with an open-world style of gameplay nowadays. The developers create a large, detailed area and then let you run around chasing plot objectives in it for the entire game, rather than having to create numerous unique and specific new environments as you progress through the plot.
Jo' wrote:Funny. The whole dilemma IS that anybody who got augementation was experienceing rejection symptoms and in turn was in need of that (claimed to be rather expensive) drug. This was however not reflected in the NPCs we meet throughout the game or in the streets. There everyone seemed rather normal.
By the time of Mankind Divided, neuropozyne is hard to come by. If you have any, you can sometimes use it in conversations as a gift or payment/bribe (or just sell it for a high price at a store). There's this whole apartheid metaphor in MD, where 'naturals' have turned against augs after the Aug Incident. There's blatant prejudice against augs on the streets (especially from the police), and a lot of augs have been shipped off to an aug-only 'settlement' which is basically a slum.
Jo' wrote:Even the Doc at the Limb Clinic is only mildly surprised that Adam has no rejection symptoms. Reed's discovery (through Adam's DNA) therefore is a Big Deal. And this is why Sarif is attacked by the Illuminati. Funny that they forgot that in the "sequel". I guess things got better on their own some 2 years later. I'd blame that on weak story and background exposition...
I think MD was originally intended to be much grander in story scope than what was eventually released. The story doesn't really go anywhere. A bomb goes off in Prague. Adam investigates it and finds a terrorist organisation who want to kill a bunch of rich people, so he goes and stops the terrorists. The end.
There's stuff about aug rights, emergent AI and Adam's mysterious 'new' implants, but none of it seems to go anywhere by the end. There's a sort of mild twist in the end credits (oh noes, the organisation that Adam works for has a mole!), but no real thematic closure to anything that happened in the game. I guess it was all supposed to be wrapped up in the third game that they cancelled shortly after releasing MD. Shame; I probably would have played it after how much I found myself enjoying MD.