Posted: Tue 20 Mar 2018 12:50
Yeah, after watching an hour or so of gameplay, I don't think I want to play TPP. 'Punished Venom Snake' infiltrated an outpost to learn the location of Kaz Miller, then infiltrated another outpost nearby to liberate him, then rode off to the LZ only to be interrupted by what looked like zombie black ops personnel and having to ride to a different LZ. And the protagonist hardly spoke at all! Man, Kiefer Sutherland must have been crazy expensive if Konami decided not to give up having him in their game halfway through production.
A month or two ago, after Googling "games like deus ex", I found out that DX is part of a genre I hadn't known of before, called 'immersive sims'. They put you in an environment with multiple ways of going about your objectives, while making what's going on around you seem like a realistic living (or at least lived-in) world.
Unfortunately, that sort of detail (especially with the AI) requires smaller areas than most open-world games offer these days - probably why games like TPP and Ghost Recon Wildlands have that problem where when you set off an alarm, all the enemies suddenly know your exact location. It would be too complicated to simulate each individual enemy searching for you and deciding where to look next, etc.
Even in DXMD, if you get spotted, you might only gather the attention of the one enemy who saw you. Or you might cause a general panic and have all the enemies start searching for you. Or if that enemy saw you for long enough, they might instantly start firing on you, at which point yes, all of the enemies in the general area seem to know exactly where you are and come rushing to shoot at your last known location.
*sigh* I guess I'll have to keep looking for a game to occupy my time.
A month or two ago, after Googling "games like deus ex", I found out that DX is part of a genre I hadn't known of before, called 'immersive sims'. They put you in an environment with multiple ways of going about your objectives, while making what's going on around you seem like a realistic living (or at least lived-in) world.
Unfortunately, that sort of detail (especially with the AI) requires smaller areas than most open-world games offer these days - probably why games like TPP and Ghost Recon Wildlands have that problem where when you set off an alarm, all the enemies suddenly know your exact location. It would be too complicated to simulate each individual enemy searching for you and deciding where to look next, etc.
Even in DXMD, if you get spotted, you might only gather the attention of the one enemy who saw you. Or you might cause a general panic and have all the enemies start searching for you. Or if that enemy saw you for long enough, they might instantly start firing on you, at which point yes, all of the enemies in the general area seem to know exactly where you are and come rushing to shoot at your last known location.
*sigh* I guess I'll have to keep looking for a game to occupy my time.